/* CoralCube | Massively Multiplayer Online Role-Playing Game(MMORPG) Emulator.
|* 
|* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
|*               2008-2010 TrinityCore <http://www.trinitycore.org/>
|*               2008-2010 CoralCube <http://www.CoralCube.com/>
|*
|* This program is free software. You can redistribute it and/or modify it under the terms of 
|* the GNU General Public License as published by the Free Software Foundation, either 
|* version 2 of the License.
|*
|* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY, 
|* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 
|* See the GNU General Public License for more details.
|*
|* You should have received a copy of the GNU General Public License along with this program. 
|* If not, see <http://www.gnu.org/licenses/>.
|*/

#ifndef _AUTHCRYPT_H
#define _AUTHCRYPT_H

#include <Common.h>
#include "Cryptography/ARC4.h"

class BigNumber;

class AuthCrypt
{
public:
    AuthCrypt();
    ~AuthCrypt();

    void Init(BigNumber *K);
    void DecryptRecv(uint8 *, size_t);
    void EncryptSend(uint8 *, size_t);

    bool IsInitialized() { return _initialized; }

private:
    ARC4 _clientDecrypt;
    ARC4 _serverEncrypt;
    bool _initialized;
};
#endif
